Hi! My name is Emil, and I’m a developer with a passion for Rust, dev tools, user interfaces, and climbing. I’m also the creator and maintainer of a couple of open source projects, including egui.
A few months ago, two friends and I co-founded Rerun. We are building a brand new kind of visualization tool for companies working in computer vision. I am extremely excited by this - not only is it a fun thing to build, I also believe it will have a huge, positive impact on the world.
We’ve raised some money, and now we are looking to hire a founding team of great developers to build the first version of our product.
I met my co-founders Niko and Moritz at a computer vision and 3D scanning company where we wrote some really cool in-house visualization tools. We used these tools to quickly iterate when prototyping new algorithms, investigating weird corner cases, and to troubleshoot our deployed scanners. These tools were critical to our success, but took a lot of effort to write. We’ve since learned that all successful computer vision companies build their own in-house visualization tools. This costs them time and effort, and produces tools that aren’t as good as they should be. We want to change that!
20 years ago, if you had an idea for a game, you had to first write a game engine. This stopped most people, and slowed down the rest. Today there are reusable game engines such as Unity and Unreal, and there has been an explosion of great games coming from thousands of studios and indie developers. At Rerun, we are going to write a reusable visualization toolbox for the entire computer vision industry.
Computer vision is going to diagnose illnesses, enable blind people to read street signs, replace insecticides with bug-zapping lasers, power autonomous drones that do repairs in remote and dangerous areas, and on and on. Computer vision is on the cusp of revolutionizing the world, and Rerun will be at the heart of it.
This is what I have been working on for the last two months at https://t.co/jJk7c21KNv!rerun is a visualization tool for developers working with computer vision, robotics, or anything 2D/3D pic.twitter.com/Epw2et4ZXg
— emilk (@ernerfeldt) April 29, 2022
A developer starts by using our logging SDK (for C++, Python, Rust, …) to log rich data as easy as they would log text. Rich data includes images, meshes, point clouds, annotations, audio, time series, and so on.
The logs are transformed and cached by a server which sits between the logging SDK and our viewer.
The viewer is an app that can run both natively and in the browser. It can view the logs live, but also recordings. You can scrub time back and forth and compare different runs, and you can customize the viewer to suit your needs.
For the first year we will be working closely with a few select customers, and we will select the customers that are doing the coolest things!
We are going to be a small, tight team, working together to build a great product of the highest quality. We believe in being helpful, curious, honest, and never settling for something less than great.
We are very ambitious. This will be difficult, so you need to be good at your job.
We are looking to hire experienced developers who can make their own decisions while also being part of a collaborative team. We want to create a workplace where you can do your life’s best work and learn new things, and also have a family and hobbies.
We are a distributed company with a remote-first culture. The founders are based in Stockholm, Sweden. We expect everyone on the team to be available for discussions and meetings every weekday 13-17 CET. We plan to get the entire team together for a full week once a quarter.
We will pay you a competitive salary with six weeks of paid vacation. You will also be offered an options/equity package. We will pay for whatever hardware and software you need to do your job. You can of course use the OS and editor you feel most comfortable in.
We are creating tools that are extremely easy to use, that look beautiful, and that run butter smooth. We want Rerun to become the kind of tool that you would switch jobs just to be able to use.
We are looking for people who enjoy being helpful to colleagues, customers, and to the open source community.
We are an open core company, so most of what you do the first few years will be open source. You will be using a lot of open source libraries and should be able and willing to contribute to them via issues and PR:s. Any open source experience is a plus.
We expect you to write clean, readable code, intuitive API:s, and good documentation. Communication skills are essential!
We are building everything in Rust, so you should either know some Rust or have the desire and ability to learn it. If you already know C++ or C, you should be fine. Why Rust? Rust is modern and fast, but most importantly: it runs anywhere. We can have the same code run on desktop, the cloud, on edge devices and in the browser.
The Rust borrow checker may be the biggest advance in systems programming language design since C was invented 50 years ago.
— emilk (@ernerfeldt) June 7, 2022
It’s great if you have a sense of how images and audio are represented by a computer and a good grasp on linear algebra and statistics.
Any experience building dev-tools is a big plus.
We’re building tools for the computer vision industry, including robotics, drones and self-driving cars. Any experience in relevant fields is a plus, but not a requirement. Knowledge of ROS is also a plus.
We are also very interested in different perspectives, so if you have a different background or experiences than the founding team, you should also apply!
Finally, we want those that have a desire to make a deep, positive impact on the world.
There are a few roles we need to fill, with a lot of overlap between them. You do not need to fit snugly into a role to apply! You also don’t need to tick all of the boxes - you will perhaps bring other talent to the table which we haven’t foreseen the need for!
We are building a UI that is intuitive, beautiful, and responsive. Any experience building editors (video, audio, CAD, …) is a big plus. The UI will be written in Rust. It will be compiled to WASM and run in a browser, so knowledge of web programming is also a plus.
The viewer needs to be able to scroll through and filter big datasets in real-time, so we are looking for people who know how to write fast code. You should have a good sense of how a CPU works. It is a big plus if you have built game engines or other high-performance real-time apps, as is any experience of threading or SIMD.
We need a graphics engineer who can build a renderer that can run in a browser and also leverage the full performance of the GPU on the desktop. This means the graphics must not only look good, it must also scale. We will likely write the renderer on top of wgpu.
We are writing a high-performance server that needs to index and cache large amounts of visualization data. Experience with databases is a plus here, as is knowledge of tokio or other async code.
We are building a Python SDK for logging visualization data. For this, we want someone with experience building quality Python libraries, preferably someone with experience with OpenCV, PyTorch, Tensorflow, and other Python libraries that we are likely to integrate with.
We are also building a C++ SDK, and here we want someone that feels comfortable with building a C++ library with all that entails. Our C++ SDK needs to be able to run on edge devices too, so experience with embedded software is a plus. Both the Python and C++ SDK:s will be interfacing with Rust over FFI.
You can read more about or roles on our jobs page. Even if no single role fits you perfectly, don’t worry - just apply for the role that is closest!
We’re looking forward to hearing from you! ❤️
edited on 2022-07-05 to reflect that we now accept remote candidates